Bad Kitty


So for this week, my team and I were working on our game by creating a game design macro, and from there that helps us demonstrate the ideas and information that we have gathered and brainstormed about to put in the outline of our game. So most of all, my team and I used our game design macro to make our game more understandable, and clear where it's relevant to the audience and players themselves and most importantly to us as the designers. From there, we also created a digital prototype which basically is, some of the mechanics that we created in our game, we began to make them move, so it actually looks like the actual game is being designed and processed. In our game Bad Kitty, the player is the cat and my team and I worked on our digital prototype to make the cat move in our game which was pretty cool. Last but not least, my team and I were getting our thoughts together before we actually started writing down our info/ideas on our game design macro and as we were doing that, we also were still brainstorming and trying to create new ideas outside the box just to see if it would work and be playable in our game, but after a while, we liked the ideas that we had and now we're going to get this game designed and worked on for the players to enjoy it.